Bluespace

This is the WIP page on Bluespace. The general concept is done, but the specifics need fleshed out.

Mechanics
Bluespace is an plane of existence/reality/dimension which humanity learned to access in the 2200's, and has since exploited due to its unique properties. Foremost, distance traveled in bluespace maps to a larger distance traveled in our own reality, allowing the use of bluespace to circumvent the normal lightspeed barrier. However, the current capabilities of human technology, and the expense of the equipment, means that it still takes a not-inconsiderable amount of time in order to travel between systems. Bluespace itself has a higher amount of background radiation, various hazards, and a few physical constants changed and/or is does nto map perfectly to our reality. All of which need to be fleshed out.

In order to transition to FTL, what amounts to a between-universe wormhole is ripped into existence.

Machinery
Before Thoron, FTL was incredibly difficult and expensive. Mainly because of the size needed for the machinery and power requirements. Post-thoron, the equipment runs much more efficiently. Around the time the game would be set, FTL drives would be starting to be miniaturized. Probably just prototypes, not full scale production.

Work In Progress

 * Size of drives, pre and post miniturization
 * Velocity multiplier for bluespace travel
 * Power requirements, chance of failure & conditions
 * Topography and rules of Bluespace
 * Random crazy shit in Bluespace
 * Volumes with intense gravitational sheers?
 * Fields of intense radiation?
 * Terrors in the darkness?
 * Areas of dangerously different physical constants?
 * Different levels of bluespace